IT University of Copenhagen

Results: 194



#Item
181Genetic algorithm / Real-time strategy / Strategy / Game / Human behavior / Personal life / Applied mathematics / Video game genres / Game theory / Strategy video game

Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis IT University of Copenhagen, Rued Langaards Vej 7, 2300 Copenhagen, Denmark {tmah, j

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:51
182Side-scrolling video games / Video games / Platform games / Art games / Procedural generation / Georgios N. Yannakakis / LittleBigPlanet / Spore / Super Mario Bros. / Games / Digital media / Application software

What is Procedural Content Generation? Mario on the borderline Julian Togelius, Emil Kastbjerg, David Schedl and Georgios N. Yannakakis IT University of Copenhagen Rued Langgaards Vej 7 Copenhagen, Denmark

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
183Animation software / Autodesk / Autodesk 3ds Max / Genetic algorithm / Procedural generation / L-system / Cuboid / 3D modeling / Computer graphics / Geometry / 3D computer graphics / 3D graphics software

SpeedRock: procedural rocks through grammars and evolution Isaac M. Dart, Gabriele De Rossi and Julian Togelius IT University of Copenhagen Rued Langgaards Vej 7 Copenhagen, Denmark

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Language: English - Date: 2013-08-26 11:58:52
184Gaming / Computer-aided design / Graphic design / Dynamic game difficulty balancing / Visual arts / Computational creativity / Human-based computation / Simulation / Level design / Design / Communication design / Georgios N. Yannakakis

Designer Modeling for Personalized Game Content Creation Tools Antonios Liapis1 , Georgios N. Yannakakis1,2 , Julian Togelius1 1: Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark 2: In

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Source URL: julian.togelius.com

Language: English - Date: 2013-10-12 10:15:07
185Design / Data visualization / Platform game / Chart / Board game / Gaming / Information technology management / Data analysis / Procedural generation / Game mechanics

Bar Chart Ball, a Data Game Julian Togelius Marie Gustafsson Friberger IT University of Copenhagen

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:56
186Game design / Georgios N. Yannakakis / Dynamic game difficulty balancing / Platform games / Video game development / Mario / Level / Super Mario Bros. / Artificial intelligence / Games / Digital media / Electronic games

Towards Automatic Personalized Content Generation for Platform Games Noor Shaker, Georgios Yannakakis and Julian Togelius Center of Computer Games Research IT University of Copenhagen, Copenhagen, Denmark {nosh, yannakak

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:51
187Artificial intelligence / Platform games / Dynamic game difficulty balancing / Games / Affective computing / Video game bot / Emotion / Super Mario / Georgios N. Yannakakis / Gaming / Mind

Digging deeper into platform game level design: session size and sequential features Noor Shaker, Georgios N. Yannakakis and Julian Togelius IT University of Copenhagen, Rued Langaards Vej 7, 2300 Copenhagen, Denmark {no

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
188Amiga games / Dune II / Procedural generation / Dune / Sandworm / Genetic algorithm / Halo: Reach / Real-time strategy / Melange / Games / Digital media / Application software

Spicing up map generation Tobias Mahlmann, Julian Togelius and Georgios N. Yannakakis IT University of Copenhagen, Rued Langaards Vej 7, 2300 Copenhagen, Denmark {tmah, juto, yannakakis}@itu.dk Abstract. We describe a s

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:53
189Operations research / Mathematical optimization / Science / Population genetics / Genetic algorithm / Evolutionary computation / Real-time strategy / Fitness / Evolutionary algorithm / Cybernetics / Evolutionary biology / Applied mathematics

Generating Map Sketches for Strategy Games Antonios Liapis1 , Georgios N. Yannakakis1,2 , and Julian Togelius1 1 Center for Computer Games Research IT University of Copenhagen

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:55
190Georgios N. Yannakakis / Computational neuroscience / Neural network / Play / Conflict resolution / Emotion / Psychology / Serious game / Behavior / Ethology / Mind

Siren: Towards Adaptive Serious Games for Teaching Conflict Resolution Georgios Yannakakis1, Julian Togelius1, Rilla Khaled1, Arnav Jhala2, Kostas Karpouzis3, Ana Paiva4 and Asimina Vasalou5 1 IT University of Copenhagen

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:51
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